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An Apple Education Initiative Helps CISE Inspire the Next Generation of Problem Solvers

June 3, 2026
Photo of LSU ballroom showing showcase judging panel and attendees
Panel of judges comprised of the following industry leaders and educators (left to right): Ken Johnson (Apple, Sr. Systems Engineer), Terrisa Duenas (Founder & CEO of ESTE Leverage), Marco Torres (Apple, Learning Engineer), Don Henderson (Apple, Education Program Manager), Terez Hubble Brownfield (Apple, Project Manager), Zeron Johnson (Apple), Ric Wilson (Apple, Project Engineer)

Nearly 800 elementary, middle, and high school students gathered at CSUDH on May 28 to present their innovative solutions to community issues at the STEAM MAX Showcase, a competition featuring the students’ app prototypes. The event marked the culmination of CSUDH’s STEAM MAX program, a signature program of the Center for Innovation in STEM Education (CISE) through its in Technology for Everyone (T4E1) project.

Since CSUDH joined Apple’s Community Education Initiative (CEI) in 2020 as a partner, and supported by Apple’s generous investment over the years, CISE has expanded access to coding, creativity, and career-connected learning opportunities for learners of all ages and to communities that are historically underrepresented in technology.  

Over the past six years, the partnership has brought new STEAM learning experiences to nearly 360,000 K-12 students, more than 1,700 educators, and 2,100 parents throughout greater Los Angeles. CSUDH also helps educators obtain their certification in computer science instruction to help strengthen California’s pipeline of qualified teachers for computer science and information technology classes. Additionally, the CSUDH-Apple partnership has created nearly 270 paid on-campus student positions, providing Toros applicable skills that propel them into a variety of careers.

“We are deeply grateful to Apple and their outstanding Community Education Initiative team,” said Mary Ann Villarreal, CSUDH Interim President, who addressed the attendees at the showcase. “Our partnership with Apple demonstrates what’s possible when higher education, K-12 schools, and industry work toward a shared vision. Together we are leading a powerful workforce development model that transforms access to STEAM, computer science, artificial intelligence, creative technology, and digital fabricationacross K–16 education in Los Angeles County. Our T4E1 partnership now reaches 733 schools, reflecting the enduring trust that educators place in CSUDH.”

Made possible through generous support from Apple, STEAM MAX guides students in grades 3-12 through the process of identifying a challenge faced by their community, creating an app concept, then building a prototype. Supported by CSUDH CISE and Fab Lab staff and students, and Apple engineers, participants learn about app development, storytelling, public speaking, and design thinking. 

The teams then present their prototypes at the STEAM MAX Showcase, where educators and industry leaders give feedback and select winning projects. Since 2021, the Showcase program has reached 3,670 students and is one of CISE’s primary outreach initiatives helping young learners build technical skills and awareness of STEM pathways.

Students stacking blocks
CISE also hosted interactive STEM activities on the North Lawn as part of the showcase.

“First Hello” was among 2026’s winning app ideas, developed by a high school team from Hawthorne Math and Science Academy. “First Hello” aims to help people overcome the awkwardness of starting conversations and forming new relationships by allowing users to anonymously seek support on topics such as school, relationships, and anxiety.

For team members Nicole, Jessica, Brandon, and Miley, the project was their first experience conceptualizing an app. They said the process honed their problem-solving skills and made them consider how technology can meet people’s needs.

“In order to make a good app, you have to make it really personalized and think about who you’re making it for,” Brandon said. “You really want to try to connect with people and tailor it to make a huge impact.”

CISE Program Specialist Albert Fonseca worked closely with the team throughout their project, helping them troubleshoot technical issues, produce their video, and prepare for the competition. Fonseca said it is highly rewarding to see students gain confidence in their work and present it to an audience of educators and industry professionals.

Group shot of First Hello teammates
The “First Hello” winning team

“It brings me joy to see them blossom and present in front of all these special guests,” Fonseca said. “It’s an amazing opportunity I wish I’d had when I was younger.”

Jennifer Batt, a teacher at Hawthorne Math and Science Academy, said that STEAM MAX provided her students with invaluable learning that extended beyond STEM skills.

“Our students are already very STEM-minded, but the collaboration and business side of this project pushed them beyond their comfort zone,” she said. “I like that they have been in a real-world situation, trying to create a product with a set deadline.”

She added that the mentorship provided at CSUDH was equally important, giving the “First Hello” team the chance to interact with and learn from college students.

“The CISE team was amazing, and Albert was fantastic with the kids,” she said. “The CSUDH students were so professional, smart, and kind. That’s very inspirational to our kids, who can see themselves in that role in the future.”